50% of Korean PC crime related to virtual worlds

January 4, 2007 at 11:50 am Leave a comment

According to Edward Castronova, virtual world expert and author of Synthetic Worlds: The Business and Culture of Online Games, half of
Korea’s PC crime is related to virtual worlds.
This is just one of the many insights shared by Castonova in this radio interview on Zocalo: Life 2.0 Market and Society on the Virtual FrontierSome of the themes he touches on:

  • an analogy to the discovery of America and the massive changes in European society it provoked: the prodigious migration of people, the new economic models that were created, and the awakening of democracy.
  • how we keep students in school, for example, when they can choose fantasy-on-demand instead. 
  • Castronova says Korea is showing us that the opportunity phase is over – and that we must be integrating immersive experiences into education or we will lose eyeballs to these far more compelling spaces.
  • virtual reality is moving too fast for our systems to keep up – and that it is vital for governments to devote attention to them and to their impending impact.

. (thanks for the original source post here at Business Communicators in Second Life)

Entry filed under: korea, media general, trends, virtual worlds.

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